Server Wiki

Server Basics

Welcome to Ghost's of Lineage II. Our server is based on the Interlude chronicle with custom modifications to enhance the gameplay experience. Here you'll find unique balance, new farming areas, and an economic system designed to reward hard work and dedication.

Screenshot goes here images/wiki/server-overview.jpg
The world of Ghost's. Interlude, rebuilt.

Daily and weekly quests are the backbone of your progression. Be sure to complete them to earn essential rewards and strengthen your character.

  • Chronicle: Interlude | Max Level: 80 | Rates: Custom
  • Custom Boss Global Buffs: a server-wide blessing that lands in every peace zone 60 seconds after it is triggered. Anyone can throw materials into the common pool, but pressing Start needs level 80, Noblesse and 3 000 PvP — see the table below. One buff every 6 hours.
  • Pre-enchanted drops: some items drop already enchanted, between +3 and +25 depending on the item. The world does part of the gambling for you.
  • Cancellation System: After being hit with a cancel skill, your buffs automatically return after 10 seconds — no need to rebuff manually.
  • Healer Contribution: Healers have a small chance to receive PvP credit from kills made by their party members — support play is always rewarded.
  • NPC Buffer: A dedicated buffer NPC provides standard buffs for all classes. Support classes provide 1 extra level on songs and dances beyond the NPC buffer cap.
  • No Pay-to-Win: All gear and meaningful progression are earned in-game. The donation store is strictly cosmetic and convenience-based.
  • Dungeons and LeaderBoard: Do you like Speed Runs? if yes! this is ur place! Finish Dungeons in diferent dificulties and climb the leaderboard.
  • Usable Raid Points: There is a RaidBoss being killed? feel free to contribute, you will get raid points that can be exchangeable in npc for items, dont worrie if u get no drops, we got u cover.

The four Global Buffs

Each one needs a trophy from the epic that gave it its name, so no buff lands without somebody killing something first. Everyone who contributes gets a Sing of Glory.

BuffWhat the pool needs
Baium's Anger1 000 Varnish of Purity · 100 Steel · 500 Leather · 1 Baium's Head
Valakas's Fiery1 000 Enria · 100 Steel · 500 Thons · 1 Valaka's Tail
Antharas's Tremor1 000 Leather · 100 Thons · 500 Varnish of Purity · 1 Anthara's Fang
Zaken's Dementia1 000 Varnish of Purity · 100 Enria · 500 Leather · 1 Zaken's Sword

Rates & Setup

Everything on this page is the live configuration, not a wishlist. Levelling is fast so you reach the part that matters — the endgame — in days. Everything else stays at x1 on purpose.

Clip or screenshot goes here images/wiki/rates-levelling.mp4
x55 experience in action — from newbie to the real game in days.
RateValueWhy
EXPx55You are here to fight, not to grind to 76 for a month.
SPx55Your skills keep up with your level.
Adenax1Inflated adena destroys a server in three weeks. Prices explode, newcomers cannot buy anything and the auction house becomes a joke.
Dropx1Rare stays rare. What you pull is worth something.
Spoilx1Dwarves keep their value instead of flooding the market.

Core settings

  • Max buffs: 32 slots.
  • Subclasses: 8, and you may pick any class — no race or tree restrictions.
  • Auto loot: enabled. Raid Boss and Grand Boss loot drops on the floor — be there or be fast.
  • Grand Boss respawn: 6 hours, with a ±2 hour window so nobody camps a clock.
  • Max attack speed: 1500. Max cast speed: 2100.
  • Sieges: weekly. Minimum clan level 4, up to 10 attacker and 10 defender clans, 120 minutes long.
  • Crafting: open to every class. You do not need a dwarf alt to play the game.
  • Party class limits: maximum 2 healers, 2 Dominators and 2 of tank / Duelist / Tyrant per party. Stacked parties are not a strategy here.
  • Cancellation: buffs return automatically 10 seconds after a cancel lands. No rebuff simulator.

Classes and Skills

PvP balance is the hardest part of running an Interlude server, and we are not pretending otherwise. The PvP Balance Beta ran before launch with real testers in controlled duels, and it closed when the server went live. Balance keeps being tuned from real fights on the live server: duel reports, siege data and the PvP rankings. If you main a class and think it is wrong, report it on Discord with what happened and against whom.

All classes have been individually rebalanced to ensure every role is viable and competitive in both PvE and PvP. Certain abilities have been adjusted and new skills added to bring depth and uniqueness to each class. Visit the Classes page for full stat breakdowns and role guides.

Screenshot goes here images/wiki/classes-showcase.jpg
Every class rebalanced so no role is dead weight.
  • Sword Muse: Reworked into a master of the one-handed sword. Combat and resistance skills added. Songs gain 1 extra level compared to the NPC buffer — ideal for groups seeking superior performance and damage output.
  • Spectral Dancer: Oriented towards explosive damage with debuff curses to weaken enemies. Dances gain 1 extra level over the NPC buffer. Drain-oriented skills make this a versatile light warrior for any situation.
  • Treasure Hunter: A swift and lethal assassin excelling at burst damage and evasion. Custom additions enhance critical hit potential, making it a top-tier solo PvP and farming class.
  • Maestro: The ultimate crafter and siege support. Custom passive buffs grant the party bonus crafting rates and siege weapon effectiveness — invaluable in organized clans.
  • Prophet: Reworked as the backbone of any serious party. Enhanced divine inspiration and new resistance auras grant superior survivability in both raids and large-scale PvP.
  • Dominator: A fearsome clan leader with wide-area debuffs and custom mass control skills. Its presence on the battlefield can single-handedly shift the tide of siege warfare.

Enchanting

Safe enchant is +3, and +4 on full body armour. Past that you are gambling, and the scroll you pick decides what you lose when it goes wrong. Read this table before you spend a month of farming on one click.

Screenshot goes here images/wiki/enchant-announce.jpg
Everything above +18 is broadcast. Bragging is automatic.
ScrollRateMaximumOn failure
Normal 65% flat from +3 onward +14 The item shatters. Gone.
Blessed 70% from +3, −5% after every success +16 Item survives, enchant resets to 0
Crystal 70% from +3, −5% after every success +16 Item survives and keeps its enchant
Custom 100% from +3 to +12, then 70% with −5% after every success +25 Item survives and keeps its enchant
  • The rate decays as you climb. Every successful enchant lowers your next chance by 5%. The higher you are, the more each attempt costs you.
  • Everything above +18 is announced to the whole server, with your name and the item. Bragging is automatic. So is painting a target on yourself.
  • Free enchants from PvP: every 15 consecutive kills a random equipped item gains a level, up to +25. The battlefield is the cheapest enchant shop on the server.

Gear & Tiers

Custom gear is gated by level so nobody buys their way past the game. You want the good set, you earn the levels first. Every restriction is written on the item description — read it before you trade.

Screenshot goes here images/wiki/gear-tiers.jpg
S grade, Rare, Dynasty, Moirai and Icarus side by side.
TierLevel requiredNotes
S grade67Your first real set. Usable well before the level cap.
Rare74The step where builds start to diverge.
Dynasty76Third class territory. This is where the endgame begins.
Moirai / Icarus78Top tier. Earned, never sold.
  • Weapons, armour and jewels all follow the same tier ladder, and all of them can be pushed to +25 with custom scrolls.
  • Every recipe can be crafted by every character. Crafting is not locked behind a Maestro or any dwarf — you do not need an alt parked in town to make your own gear.
  • Materials come from gameplay: Ghost Gems from night creatures and bosses, Blood Dragon coins from farm zones, Trophies from instances. Nothing meaningful is sold for real money.
  • Skins let you change how any of it looks without touching a single stat. Style costs nothing but style.
  • Item search in the Community Board tells you exactly what an item is made of and which monster drops or spoils each material, with links through the whole chain. Stop asking in chat.

Server Economy

The economy is centered around active farming and event participation. Key materials for high-level gear can only be obtained through gameplay. There's no pay-to-win. The player-to-player market is essential, so we encourage you to interact with the community to buy and sell items.

Screenshot goes here images/wiki/currencies.jpg
Copper, Silver, Gold and the trophies that move the market.
Icon Object Name Description Value Source
Adena Adena Main currency for every single game transaction. Variable Open World monster, instances, events, Raids
Gem Ghost Gem Rare mat, used for craft diferent items tiers. High Ghost Monsters from night creatures, Raid Bosses, Grand Boses
Scroll Copper Blood Dragon Low grade currency drop, for normal and regular items and consumibles. Low Solo Farm zone
Scroll Silver Blood Dragon Mid grade currency drop, this is an upgrade from previous Blood Dragon 50-1 equivalent. Mid Farm Zone
Scroll Gold Blood Dragon Top grade currency drop, used to buy armors and weapons from Darvas, and trade in Auction House. Upgrade from previous Blood Dragon 50-1 equivalent. Top Elite Mobs, Epic and legendary Bosees
Scroll Survivor Trophy Obtained from instances Boss related missions. Top Instance Exclusive Boss Reward
Scroll Challenger Trophy Regular drop inside instances. Mid Instance Exclusive Trash Reward

Raid Bosses

Ghost's features a fully custom Raid Boss ecosystem with scheduled spawn windows, unique mechanics, and escalating tiers of difficulty. Defeating them requires coordination, preparation, and the right team composition.

Clip or screenshot goes here images/wiki/raid-boss.mp4
Grand Boss spawns are announced. Get there first.
  • Standard Raid Bosses: Scattered across the open world with scheduled respawn windows. Drop Ghost Gems, Blood Dragon coins, and rare equipment pieces.
  • Elite Raid Bosses: High-difficulty encounters requiring party coordination. Drop Golden Blood Dragon coins and Survivor Trophies.
  • Epic Bosses: Server-wide events announced in advance. Antharas, Valakas, Baium and custom Ghost-edition variants with unique mechanics and the highest-tier loot in the game.
  • Respawn Announcements: Boss respawns are broadcast in-game and on our Discord — no spawn goes unannounced.

Events

Three PvP events rotate around the clock and never stop. Add four tournament brackets a day, a PvP zone that moves every fifteen minutes and a weekly siege event, and there is no such thing as a dead hour on this server.

Clip or screenshot goes here images/wiki/siege-event.mp4
Siege Event at 21:00. Capture the objective, take Hero status.

Daily schedule (server time)

EventStarts atRegistrationDuration
Team vs Team00:00 · 03:00 · 06:00 · 09:00 · 12:00 · 15:00 · 18:00 · 21:005 min5 min
Capture the Flag01:00 · 04:00 · 07:00 · 10:00 · 13:00 · 16:00 · 19:00 · 22:005 min5 min
Deathmatch02:00 · 05:00 · 08:00 · 11:00 · 14:00 · 17:00 · 20:00 · 23:005 min5 min
Tournaments06:30 · 12:30 · 18:30 · 00:3060 min window4 min rounds
Siege Event21:0010 min15 min rounds

Tournaments

  • Four bracket sizes: 1v1, 3v3, 5v5 and 9v9.
  • Level 76 to 80. Rounds last 4 minutes.
  • Controlled conditions and no excuses: this is where you find out whether you actually play your class or just own good gear.

Siege Event — Phantoms vs Ghosts

  • Runs daily at 21:00 with a 10 minute registration window.
  • 5 to 50 players per team, level 76 to 80, organised into parties of 8.
  • Two teams, 15 minute rounds, 20 second respawns. Doors are cloned so the real castle is untouched.
  • Captains are assigned — one per six players, up to five — and the objective must be captured with a dedicated skill.
  • Capturing the objective grants Hero status. The top 3 are rewarded.

Random PvP Zone

  • A zone flips hostile and rotates every 15 minutes. The change is announced server-wide.
  • Four zones in rotation: Fellmere Lake, Iris Lake, Forsaken Plains and Rainbow Arena.
  • At the end of each round the top killer of that round is announced and takes the prize: 25 Gold, 400 Silver, 6 500 Copper and 10 Event Medals.

Dungeons

DungeonPlayersCooldown
Solo Room124 hours
Kamaloka324 hours
Mines Invaders73 days
Dyno's Tycoon91 week

Each one runs on difficulty levels with a speedrun leaderboard. Clear them faster than the rest of the server and everyone will know.

Also running

  • Weddings: full ceremony with guests and a party bonus for the couple.
  • Boss announcements: Grand Boss spawns and kills are broadcast server-wide. Get there first or read about it in chat.
  • Game Master events: unscheduled specials — hide and seek, trivia, custom PvP challenges and seasonal one-offs.

Quests & Casino

Six custom quests live on three NPCs, and every one of them runs on the monsters you already hunt — open-world custom mobs, the orc frontier and the Dungeons. Two are games of chance, three are repeatable contracts, and one is a legend-maker.

Screenshot of Polyne and the five-card game goes here images/wiki/quests-casino-polyne.jpg
Polyne deals five cards at Giran square. The house always smiles.

The Ghost Casino — Polyne (Giran square)

  • A Game of Luck: bring 50 Red Gems (any monster level 76+, all Dungeon monsters) and Polyne deals five cards face down. Flip them one by one. One pair pays a little, a full house pays well, four of a kind pays a fortune and five of a kind is the jackpot.
  • Double or Nothing: recover 30 Cursed Casino Chips from the wild beasts, corrupted miners, raid escorts, Red Devils and Temple Guards. Then choose: cash out 2 Glittering Medals safe, or flip for 4... or zero.

Explorer's Contracts — Kukulkan (Giran)

ContractTaskReward
Trophy HunterWar trophies from the orc warbands (Varka · Ketra · Taik). Deliver in batches of 25 / 50 / 100.20 / 48 / 120 Event Medals — bigger batches pay a better rate
Abyssal Cartography20 Torn Map Fragments from any Dungeon monster. Keep an eye out for the Golden Compass (very rare).2 Gold + 100 GCP · with the Compass: 4 Gold + 10 Glittering

The Necromancer's work — Mysterious Necromancer (the wilds)

QuestTaskReward
Seal the Abyss60 Unstable Essences from the arcane creatures, then slay any of the five world raids carrying the Sealing Rod — the whole party seals at once.1 random Boss Summoning Scroll + 5,000,000 adena · repeatable
Race for Power300 Beads of Obedience from the Murmur horde, forge the Seal of Light, slay the Oracles' Vengeful Spirit and meet the Oracle that rises from its corpse.A racial Power Stone (party buff skill, permanent — survives restarts and subclass changes) + 100,000,000 adena · once per character
Screenshot of the Oracle spawn after the raid kill goes here images/wiki/quests-race-for-power.jpg
The Oracle rises for five minutes. Bring your Seal.

Good to know

  • All quest drops are party-shared — one random member with the quest active receives each drop.
  • The contracts are repeatable forever; only Race for Power is once per character.
  • Every reward pays in the server's real currencies — Event Medals, Glittering Medals, Gold and adena — so quest income plugs straight into the auction house, the casino and the medal exchange.

Prophet Alchemy

An entire crafting profession that belongs to one class. Prophets and Hierophants can attune to the Alchemist's Cauldron in Giran and brew elixirs and combat oils that no one else on the server can make — but everyone will want to buy.

Screenshot of the Cauldron and its brewing window goes here images/wiki/alchemy-cauldron.jpg
The Alchemist's Cauldron, beside Kukulkan at Giran. It only answers to Prophets.

How brewing works

  • Each recipe takes reagents from the wild families (every family drops its own) plus a catalyst sold at the Cauldron for 25,000 adena.
  • You choose the flame: Low is safe (100%, 1 unit), Medium gambles (60%, 2 units), High is all or nothing (25%, 4 units). Materials are consumed either way.
  • Successful brews of your current rank raise your skill: Novice → Apprentice → Journeyman → Expert → Master. Old recipes turn gray — they still brew, but teach you nothing.

The formula market

Advanced recipes must be learned from Formulas — rare scrolls that drop from the world raid bosses. Formulas are fully tradeable: an archer who loots one holds an item only a Prophet can use. Auction it, ransom it, or gift it to your clan's healer. The Ghost Sovereign's Formula drops only from the Oracles' Vengeful Spirit, and only a Master can learn it.

BrewRankEffectFormula source
Philosopher's DraughtNovice+6 MP regen · 20 minKnown from the start
Tonic of ClarityNovice+4% casting speed · 15 minKnown from the start
Elixir of FerocityApprentice+5% damage vs monsters · 30 minKnown from the start
Elixir of the ColossusApprentice+8% max HP · 30 minKnown from the start
Warpath OilJourneyman+4% attack speed · 30 minGorath · Nyxara
Ironhide OilJourneyman+5% P.Def · 30 minGorath · Varangka
Hellfire OilExpert+4% P.Atk · 30 minVarangka
Nightmare OilExpert+6% M.Atk · 30 minNyxara
Ghost Sovereign's ElixirMasterA second Chant of Victory that stacks with the real one — P.Atk, P.Def, M.Atk, M.Def, attack & casting speed, crit damage, accuracy and max HP · 1 hourOracles' Vengeful Spirit
Screenshot of the Master Alchemist announcement goes here images/wiki/alchemy-master-announce.jpg
Reaching Master is announced to the whole server. There is no hiding it.

Good to know

  • Every elixir, oil, reagent and formula is tradeable and auctionable — a dedicated Prophet is a business.
  • All alchemy buffs use their own buff slots and stack with your normal buff bar. They are disabled in Olympiad.
  • Your alchemy rank is tied to the character and survives restarts and subclass changes.
  • Nightmare Oil and the Sovereign's Elixir need Infernium Ore, which only drops from raid escorts — the top brews require raiding, not just farming.

Ghostly Pass

A monthly battle pass with 50 levels and a special level 51, living inside the Community Board (Alt+B). Every hunt, dungeon, PvP and event you already play feeds it — and every level pays out in the server's real currencies.

Screenshot of the pass track with both reward rows goes here images/wiki/ghostly-pass-board.jpg
The pass track: Free row on top, Premium row below. Claim as you climb.

The season

  • A new season starts on the 1st of every month and runs for 28 days.
  • Days 29-31 are a grace window: no more points, but everything you earned can still be claimed.
  • On the 1st, everything resets — new season, new race.

Earning points

ActivityPoints
Easy / Medium monsters1 per kill
Hard / Elite monsters & raid escorts2 per kill
Extreme & Party Farm monsters5 per kill
Dungeon monsters1 per kill
Raid bosses10 / 15 / 20 / 25 by difficulty

Kills are party-shared: every member in range earns the points. But there's a daily kill cap of 400 points — grinding alone will never finish the pass. The rest comes from the daily missions:

Daily missionBonus
Complete a dungeon+100
Fight in the siege+100
5 valid PvP kills+75
Join TvT / CTF / DM+75
Hunt 100 monsters+50
Loot 5,000,000 adena+50

The math is deliberate: level 50 takes 15,000 points and the special level 51 takes 17,000 — kills alone cap out at 11,200 per season. The 51 belongs to those who show up every day.

Free & Premium tracks

Every level has two rewards. The Free row is open to everyone; the golden Premium row unlocks by using a Ghostly Pass Premium — and it unlocks retroactively: activate it at level 34 and every premium reward from level 1 is instantly claimable. Premium lasts the current season.

Screenshot of the premium activation / golden row goes here images/wiki/ghostly-pass-premium.jpg
One scroll, the whole golden row — past levels included.

Good to know

  • Rewards pay in real currencies — adena, Event Medals, Glittering Medals, Gold, enchant crystals and top Life Stones. The premium 51 is the biggest single prize on the server.
  • Claim anytime from the board with Claim All — unclaimed rewards survive until the season ends.
  • Progress is per character and survives restarts. The daily missions reset at midnight.

PvP System

Your kill count is your rank, your name colour and your skill list. Nobody asks what gear you own — they read your name and decide whether to engage.

Clip or screenshot goes here images/wiki/pvp-name-colours.mp4
The colour ladder in the wild. Read the name, judge the threat.

Name & title colour by PvP count

Thirteen steps. Everyone can read your record before you open your mouth.

0Ghostslayer
250Ghostslayer
500Ghostslayer
1 000Ghostslayer
2 000Ghostslayer
3 000Ghostslayer
4 000Ghostslayer
5 000Ghostslayer
6 000Ghostslayer
7 000Ghostslayer
8 000Ghostslayer
9 000Ghostslayer
10 000Ghostslayer

PvP skill tiers

Sixteen skills you cannot buy, craft or farm. The only currency accepted is corpses. Icons are on their way; the names are final.

FirecrackerTier 1 · 100 kills
Blessed BodyTier 2 · 250 kills
Blessed SoulTier 3 · 550 kills
FocusTier 4 · 1 000 kills
Increase WeightTier 5 · 1 500 kills
Death WhisperTier 6 · 2 000 kills
MightTier 7 · 3 000 kills
MedusaTier 8 · 4 000 kills
Berserker SpiritTier 9 · 5 000 kills
MusicTier 10 · 6 500 kills
RessTier 11 · 7 500 kills
Wind WalkTier 12 · 8 500 kills
Ancient VictoryTier 13 · 9 500 kills
Inner FireTier 14 · 10 000 kills
Fake DeathTier 15 · 12 000 kills
RevivalTier 16 · 15 000 kills

Combat systems

  • Enchant on kill streak: every 15 consecutive kills, a random equipped weapon, armour or jewel gains an enchant, up to +25. Disconnect or relog and the streak resets to zero. The reward is for holding the field.
  • Anti-farm: kills between clan or ally members, from the same IP or the same HWID, or against anyone 15+ levels below you, count for nothing. Hitting the same target repeatedly is on cooldown. Feeding is a waste of your evening.
  • Killing spree: streaks are announced server-wide. So is every enchant above +18, and the current top PvP and top PK when they log in. Glory is public — so is the target on your back.
  • PvP rewards by gear: reward chests are tiered against the equipment your victim was actually wearing. Killing a naked alt pays exactly what it deserves: nothing.
  • Healer contribution: healers have a chance to receive PvP credit from kills made by their party. Support is never left behind.
  • Safe zones: towns remain safe. Everywhere else is a negotiation.

Karma & PK drops

RuleNormal playerVIP
PK count before you start dropping1020
Maximum items dropped31
Drop chance50%20%
Equipped weapon drop chance30%10%

Augmented items are tradeable and can drop on karma. Being a PK has a price, and it is paid in gear.

Bounty system

  • Put a price on someone's head in Adena, Gold or Donation Coins.
  • Minimum bounty: 10 000 000 Adena, 50 Gold or 10 Donation Coins.
  • A 5% tax is taken on every bounty placed.
  • Large bounties are announced to the entire server.
  • You cannot place a bounty from the same IP, clan or ally as the target, and there is a one hour cooldown per target.

Party Farm

Farming with a group is the most efficient way to progress at Ghost's. Organized parties gain access to higher-tier zones and instances unavailable to solo players, with proportionally better loot and experience.

Screenshot goes here images/wiki/party-farm-zone.jpg
The instanced party zone. Three members minimum, HWID checked.
  • Progressive Farm Zones: Multiple open-world zones tiered by equipment level. Each zone features stronger monsters with better drop tables, requiring better gear and party coordination to clear efficiently.
  • The Party Farm zone: a private instanced zone for your group. Needs a party of 3 or more and costs 500 000 Adena to enter. HWID is checked, so nobody fills it with their own boxes.
  • Party Dungeons: four instanced runs on their own cooldowns — Solo Room (1 player, 24 h), Kamaloka (3, 24 h), Mines Invaders (7, 3 days) and Dyno's Tycoon (9, 1 week). Each ends with a Boss that drops Survivor Trophies and loot not found in the open world. Full detail in Events.
  • Healer Contribution: Healers in a party have a small chance to receive PvP credit from kills made by allies — support classes are never left behind in progression.
  • Loot Distribution: Loot drops are configurable within the party — round-robin, by rank, or leader-controlled. Auto-loot applies within your pickup radius.
  • Recommended Composition: Tank · 2× DPS · Support (Sword Muse / Spectral Dancer) · Healer (Bishop / Elder). Balanced parties clear dungeons significantly faster with fewer deaths.

Community Board

The Community Board (Alt+B) is your central hub for server services. Everything from buffing to teleporting and accessing custom features is available here, saving you time and travel.

Screenshot goes here images/wiki/community-board.jpg
Alt+B — the control panel for the whole server.
  • Buffer: Access all standard class buffs directly from the board. Support classes (Sword Muse, Spectral Dancer) provide enhanced buff levels unavailable through the NPC Buffer.
  • Teleport: Instantly travel to major farming zones, towns, raid boss locations, and event arenas. Costs a small amount of Adena per jump.
  • Shop: Purchase consumables, basic gear, and utility items with in-game currency. No Pay-to-Win items sold here.
  • Raids Status: Check most important Raid Boss status and time.
  • Item Search: Find any item u looking for with expanded info, monsters who drop it or spoil, locations, quantity and port if VIP is active.
  • Rankings: Check the live PvP, PK, and playtime leaderboards from within the board at any time.
  • Bounty Board: View all active player bounties, place a new bounty on a target, and claim bounty rewards — all from a single interface.
  • Rebirth: hit level 80 and you can start over — back to level 40, keeping a permanent mastery skill that gets stronger each time. Three rebirths maximum. The price is Ghostly Rebirth Essence: 1 for the first, 5 for the second, 10 for the third. Fighters and mages get their own mastery line. The level cap is not the ceiling; it is the entry fee.
  • Mail System: Yes mail in Interlude, you can send up to 5 items attached to ur mail, send anything u want
  • Online Players: Find all players listed, you can click on them to check their basic info and some other relevant data, or just Shift+click on him

Auction House

This is a real auction house, not the fixed-price marketplace we used to run. You set a starting price, people bid against each other, and the market decides what your item is worth. If you want a quick sale, set a buyout and walk away.

Screenshot goes here images/wiki/auction-house.jpg
Real bids, real buyouts, and a jackpot fed by every commission.

How bidding works

  • Bids and buyout: list with a starting price, an optional buyout, or both. Each new bid must beat the previous one by at least 5%.
  • Anti-snipe: bid in the last 5 minutes and the clock extends by another 5. Sniping at the buzzer does not work here — you will have to actually outbid someone.
  • Durations: 12, 24, 48 or 72 hours. Unsold listings expire after 72 hours and return to you.
  • Active bids: up to 15 at the same time, so nobody locks the whole market.

Limits and fees

RuleRegularVIP
Listings per 24 hours1020
Minimum price — Adena500 000
Minimum price — Gold10
Minimum price — Donation Coins1
Commission10%, dropping to 5% above 50 000 000 Adena or 500 Gold

The lower commission on big sales is deliberate: high-value trades belong in the auction house where everyone can see them, not in a whisper.

The Jackpot

  • Every commission the house charges goes into a pot instead of vanishing.
  • One lucky seller takes that pot, with the chance weighted by the commission they have paid in.
  • The more the market moves, the bigger the prize. Selling honestly is its own lottery ticket.

Personal Menu

The Personal Menu gives each player direct access to character-specific settings and custom features. Open it at any time to manage your experience without interrupting gameplay.

Screenshot goes here images/wiki/personal-menu.jpg
Advanced stats, banking and refusal settings.
  • Character Stats: View detailed breakdowns of offensive power, defense, resistances, and hidden stats not displayed in the default character window.
  • Quick Banking: Exchange 500.000.000 adenas for 1 gold bar and vice versa.
  • Refusal systems: Block any unwanted trade, party or whisper.
  • Advanced Character Stats: View detailed breakdowns of offensive power, defense, resistances, and hidden stats not displayed in the default character window.
  • Rent items: View detailed expiration times on ur rental items, like Exp Scrolls, seasonal accessories.

Devotion & Rewards

The vote system is gone, along with every .vote command. Begging players to click six server lists every twelve hours was never a reward system — it was a chore with a coin taped to it. What replaced it pays you for showing up and for bringing people who stay.

Screenshot goes here images/wiki/devotion-panel.jpg
Ghost Devotion in the web panel — claim once a day, keep the streak alive.

Ghost Devotion — daily login streak

Claim once per day from the web panel. The longer the streak, the bigger the payout, up to a weekly ceiling.

Consecutive dayWeb Coins
Day 11
Day 22
Day 33
Day 44
Day 55
Day 66
Day 7 and onward7
  • Requirements: your Discord must be linked and your main character set. Both take one minute and both exist to stop one person farming the reward with twenty accounts.
  • Miss a day and the streak resets to 1. No grace period, no buying it back. Show up.
  • Once you reach day 7 the reward stays at 7 coins per day for as long as you keep it alive.

Referrals

  • Share your referral link from the panel. When someone registers through it, you are both tagged.
  • When that player donates $10 or more, both of you receive 3 Web Coins. Not you at their expense — both sides.
  • Referrals accumulate. There is no cap on how many people you bring.
  • The reward is tied to a real donation on purpose: it pays for players who actually stay, not for registration spam.

Account link bonus

  • A one-time bonus once you have both your email and your Discord linked to the account.
  • Pays out in coins, items, or both, depending on what the staff has configured at the time.

Where the coins go

Two currencies, and neither of them buys power.

Spend it onCurrencyNotes
GachaponDevote Coins100 per spin, 900 for ten. Prizes land in your Web Inventory.
Item MallWeb or Devote CoinsFixed-price catalogue. Cosmetics and convenience.
Sparks ExchangeSparksEvery gachapon spin gives a Spark. Bad luck still buys something — trade Sparks for a guaranteed reward.
Transfer in gameDevote CoinsSend them to your character as an in-game item, straight from the panel.

The Sparks system exists because a gachapon with nothing but random outcomes is a slot machine. Here every spin moves you towards something you chose yourself.

VIP System

Let us be straight about this, because a lot of servers are not: VIP is a rate boost, not a cosmetic. It doubles what you earn. What it does not do is sell you gear, skills or power you cannot farm — every item in the game stays obtainable by playing, and VIP itself drops from Grand Bosses and events, so it is not paywalled either.

Screenshot goes here images/wiki/vip-benefits.jpg
VIP doubles your rates. It does not sell you power.

What VIP doubles

RateNormalVIP
Experience & SPbasex2
Adenax1x2
Dropx1x2
Spoilx1x2

Everything else it gives you

  • Half the karma risk: as a PK you start dropping at 20 kills instead of 10, drop at most 1 item instead of 3, with a 20% chance instead of 50% and 10% on your weapon instead of 30%.
  • Double auction slots: 20 listings per day instead of 10.
  • Teleport from the item search: find what you need and go straight to it.
  • Privacy: your details stay hidden in the online board and on Shift+click.
  • Exclusive monster and raid rewards from a dedicated VIP list.

How to get it

  • VIP coins come in 1, 7 and 30 day durations.
  • They drop from Grand Bosses and events, so you can earn VIP without spending a cent.

Skins & Cosmetics

Skins change how your gear looks and touch nothing else — not a single stat, not one point of enchant. You farmed the numbers; you should not have to look like everyone else who farmed them.

Clip or screenshot goes here images/wiki/skins.mp4
Same stats, different silhouette.

What is in the game right now

  • 46 armour skins, each one replacing the look of your hair and chest, and several also legs, gloves and boots.
  • 53 weapon skins, one set per weapon type — you cannot put a bow skin on a dagger.
Weapon typeSkins available
Two-handed sword9
Blunt9
Sword6
Dagger5
Dual fist5
Dual sword5
Polearm5
Bow5
Two-handed blunt4

How it works

  • Try before you commit: preview a skin on your character before applying it.
  • How to obtain: events, limited-time drops from Elite Bosses and the donation shop. No skin gives any combat advantage, so none of it is pay-to-win.
  • Trading: unused skins can be listed on the Auction House like any other item.

Commands & Access

Almost nothing on this server hides behind a command you have to memorise. The Community Board is the control panel — everything else is two keys.

Keys

InputWhat it opens
Alt + BCommunity Board: buffer, teleports, shop, rankings, item search, bounty board, mail, online players, rebirth.
Shift + clickInspect another player — gear, basic info and stats. VIP players can hide this.

Chat commands

CommandEffect
.ccClears your client cache. First thing to try when textures or NPCs misbehave.
.insInstance information — what you are inside and how long you have left.
.exitLeaves the current instance or event.
.votetop · .votehop · .votenet · .votebrasil · .votetopco · .l2voteRemoved. Vote rewards are gone — see Devotion & Rewards for what replaced them.

Where everything else lives

  • Personal Menu: advanced stats, banking, refusal settings and rental item timers.
  • Auction House, mail and repair: Community Board.
  • Skins: applied from the skin interface — try before you commit.
  • Mercenaries: hired from their NPC. They join your party and farm with you.
  • Teleports and farm zones: Community Board, for a small Adena fee.

If something is not on this list, ask on Discord. We would rather answer you once than have you guess for a week.