Server Basics
Welcome to Ghost's of Lineage II. Our server is based on the Interlude chronicle with custom modifications to enhance the gameplay experience. Here you'll find unique balance, new farming areas, and an economic system designed to reward hard work and dedication.
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Daily and weekly quests are the backbone of your progression. Be sure to complete them to earn essential rewards and strengthen your character.
- Chronicle: Interlude | Max Level: 95 | Rates: Custom
- Custom Boss Global Buffs: a server-wide blessing that lands in every peace zone 60 seconds after it is triggered. Anyone can throw materials into the common pool, but pressing Start needs level 80, Noblesse and 3 000 PvP — see the table below. One buff every 6 hours.
- Pre-enchanted drops: some items drop already enchanted, between +3 and +25 depending on the item. The world does part of the gambling for you.
- Cancellation System: After being hit with a cancel skill, your buffs automatically return after 10 seconds — no need to rebuff manually.
- Healer Contribution: Healers have a small chance to receive PvP credit from kills made by their party members — support play is always rewarded.
- NPC Buffer: A dedicated buffer NPC provides standard buffs for all classes. Support classes provide 1 extra level on songs and dances beyond the NPC buffer cap.
- No Pay-to-Win: All gear and meaningful progression are earned in-game. The donation store is strictly cosmetic and convenience-based.
- Dungeons and LeaderBoard: Do you like Speed Runs? if yes! this is ur place! Finish Dungeons in diferent dificulties and climb the leaderboard.
- Usable Raid Points: There is a RaidBoss being killed? feel free to contribute, you will get raid points that can be exchangeable in npc for items, dont worrie if u get no drops, we got u cover.
- Pets level with you: a summoned pet gains experience from every kill you make, whether it fights or not and wherever it stands. Pets that only grew from their own damage (wolves, hatchlings, striders, wyverns) now also take a bonus of 10% of each kill, and it costs you nothing.
The four Global Buffs
Each one needs a trophy from the epic that gave it its name, so no buff lands without somebody killing something first. Everyone who contributes gets a Sing of Glory.
| Buff | What the pool needs |
|---|---|
| Baium's Anger | 1 000 Varnish of Purity · 100 Steel · 500 Leather · 1 Baium's Head |
| Valakas's Fiery | 1 000 Enria · 100 Steel · 500 Thons · 1 Valaka's Tail |
| Antharas's Tremor | 1 000 Leather · 100 Thons · 500 Varnish of Purity · 1 Anthara's Fang |
| Zaken's Dementia | 1 000 Varnish of Purity · 100 Enria · 500 Leather · 1 Zaken's Sword |
Rates & Setup
Everything on this page is the live configuration, not a wishlist. Levelling is fast so you reach the part that matters — the endgame — in days. Everything else stays at x1 on purpose.
images/wiki/rates-levelling.mp4
| Rate | Value | Why |
|---|---|---|
| EXP | x55 | You are here to fight, not to grind to 76 for a month. |
| SP | x55 | Your skills keep up with your level. |
| Adena | x1 | Inflated adena destroys a server in three weeks. Prices explode, newcomers cannot buy anything and the auction house becomes a joke. |
| Drop | x1 | Rare stays rare. What you pull is worth something. |
| Spoil | x1 | Dwarves keep their value instead of flooding the market. |
Core settings
- Max buffs: 32 slots.
- Subclasses: 8, and you may pick any class — no race or tree restrictions.
- Auto loot: enabled. Raid Boss and Grand Boss loot drops on the floor — be there or be fast.
- Grand Boss respawn: 6 hours, with a ±2 hour window so nobody camps a clock.
- Max attack speed: 1500. Max cast speed: 2100.
- Sieges: weekly. Minimum clan level 4, up to 10 attacker and 10 defender clans, 120 minutes long.
- Crafting: open to every class. You do not need a dwarf alt to play the game.
- Party class limits: maximum 2 healers, 2 Dominators and 2 of tank / Duelist / Tyrant per party. Stacked parties are not a strategy here.
- Cancellation: buffs return automatically 10 seconds after a cancel lands. No rebuff simulator.
Classes and Skills
PvP balance is the hardest part of running an Interlude server, and we are not pretending otherwise. The PvP Balance Beta ran before launch with real testers in controlled duels, and it closed when the server went live. Balance keeps being tuned from real fights on the live server: duel reports, siege data and the PvP rankings. If you main a class and think it is wrong, report it on Discord with what happened and against whom.
All classes have been individually rebalanced to ensure every role is viable and competitive in both PvE and PvP. Certain abilities have been adjusted and new skills added to bring depth and uniqueness to each class. Visit the Classes page for full stat breakdowns and role guides.
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- Sword Muse: Reworked into a master of the one-handed sword. Combat and resistance skills added. Songs gain 1 extra level compared to the NPC buffer — ideal for groups seeking superior performance and damage output.
- Spectral Dancer: Oriented towards explosive damage with debuff curses to weaken enemies. Dances gain 1 extra level over the NPC buffer. Drain-oriented skills make this a versatile light warrior for any situation.
- Treasure Hunter: A swift and lethal assassin excelling at burst damage and evasion. Custom additions enhance critical hit potential, making it a top-tier solo PvP and farming class.
- Maestro: The ultimate crafter and siege support. Custom passive buffs grant the party bonus crafting rates and siege weapon effectiveness — invaluable in organized clans.
- Prophet: Reworked as the backbone of any serious party. Enhanced divine inspiration and new resistance auras grant superior survivability in both raids and large-scale PvP.
- Dominator: A fearsome clan leader with wide-area debuffs and custom mass control skills. Its presence on the battlefield can single-handedly shift the tide of siege warfare.
Enchanting
Safe enchant is +3, and +4 on full body armour. Past that you are gambling, and the scroll you pick decides what you lose when it goes wrong. Read this table before you spend a month of farming on one click.
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| Scroll | Rate | Maximum | On failure |
|---|---|---|---|
| Normal | 65% flat from +3 onward | +14 | The item shatters. Gone. |
| Blessed | 70% from +3, −5% after every success | +16 | Item survives, enchant resets to 0 |
| Crystal | 70% from +3, −5% after every success | +16 | Item survives and keeps its enchant |
| Custom | 100% from +3 to +12, then 70% with −5% after every success | +25 | Item survives and keeps its enchant |
- The rate decays as you climb. Every successful enchant lowers your next chance by 5%. The higher you are, the more each attempt costs you.
- Everything above +18 is announced to the whole server, with your name and the item. Bragging is automatic. So is painting a target on yourself.
- Free enchants from PvP: every 15 consecutive kills a random equipped item gains a level, up to +25. The battlefield is the cheapest enchant shop on the server.
Safe skill enchant — Giant's Codex - Mastery
Skill enchanting has a safe road too. At any skill trainer, the usual Skill Enchantment link now asks first: Normal or Safe.
- Safe mode: every attempt spends Giant's Codex - Mastery. If it works, the skill goes up and you pay the usual SP and experience. If it fails, the skill keeps its level and you lose only the codex. The success rate is the same as in normal mode.
- Codex per attempt: 1 up to +10 and 2 from +11 to +15. Safe mode reaches +15 on each route; past that, it is the normal way.
- The menu shows the codex table and how many you carry. Safe mode turns off when you relog, pick Normal or talk to another trainer.
Gear & Tiers
Custom gear is gated by level so nobody buys their way past the game. You want the good set, you earn the levels first. Every restriction is written on the item description — read it before you trade.
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| Tier | Level required | Notes |
|---|---|---|
| S grade | 67 | Your first real set. Usable well before the level cap. |
| Rare | 74 | The step where builds start to diverge. |
| Dynasty | 76 | Third class territory. This is where the endgame begins. |
| Moirai / Icarus | 78 | Top tier. Earned, never sold. |
- Weapons, armour and jewels all follow the same tier ladder, and all of them can be pushed to +25 with custom scrolls.
- Every recipe can be crafted by every character. Crafting is not locked behind a Maestro or any dwarf — you do not need an alt parked in town to make your own gear.
- Materials come from gameplay: Ghost Gems from night creatures and bosses, Blood Dragon coins from farm zones, Trophies from instances. Nothing meaningful is sold for real money.
- Skins let you change how any of it looks without touching a single stat. Style costs nothing but style.
- Item search in the Community Board tells you exactly what an item is made of and which monster drops or spoils each material, with links through the whole chain. Stop asking in chat.
Server Economy
The economy is centered around active farming and event participation. Key materials for high-level gear can only be obtained through gameplay. There's no pay-to-win. The player-to-player market is essential, so we encourage you to interact with the community to buy and sell items.
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| Icon | Object Name | Description | Value | Source |
|---|---|---|---|---|
| Adena | Main currency for every single game transaction. | Variable | Open World monster, instances, events, Raids | |
| Ghost Gem | Rare mat, used for craft diferent items tiers. | High | Ghost Monsters from night creatures, Raid Bosses, Grand Boses | |
| Copper Blood Dragon | Low grade currency drop, for normal and regular items and consumibles. | Low | Solo Farm zone | |
| Silver Blood Dragon | Mid grade currency drop, this is an upgrade from previous Blood Dragon 50-1 equivalent. | Mid | Farm Zone | |
| Gold Blood Dragon | Top grade currency drop, used to buy armors and weapons from Darvas, and trade in Auction House. Upgrade from previous Blood Dragon 50-1 equivalent. | Top | Elite Mobs, Epic and legendary Bosees | |
| Survivor Trophy | Obtained from instances Boss related missions. | Top | Instance Exclusive Boss Reward | |
| Challenger Trophy | Regular drop inside instances. | Mid | Instance Exclusive Trash Reward |
Raid Bosses
Ghost's features a fully custom Raid Boss ecosystem with scheduled spawn windows, unique mechanics, and escalating tiers of difficulty. Defeating them requires coordination, preparation, and the right team composition.
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- Standard Raid Bosses: Scattered across the open world with scheduled respawn windows. Drop Ghost Gems, Blood Dragon coins, and rare equipment pieces.
- Elite Raid Bosses: High-difficulty encounters requiring party coordination. Drop Golden Blood Dragon coins and Survivor Trophies.
- Epic Bosses: Server-wide events announced in advance. Antharas, Valakas, Baium and custom Ghost-edition variants with unique mechanics and the highest-tier loot in the game.
- Respawn Announcements: Boss respawns are broadcast in-game and on our Discord — no spawn goes unannounced.
Epic Raids
Epic Raids are instanced raids with a weekly save: your own copy of the zone, a chain of raid bosses guarding a final boss, and one week to bring them all down. They are not the Dungeons — there is no speedrun timer and no leaderboard, just bosses that punish every mistake.
How they work
- Getting in: each Epic has its own entrance (see the table below). Go alone or with a party of up to 9 players. Mercenaries and bots do not count.
- Weekly save: one save per account and per PC each week. Saves reset every Wednesday at 06:00 server time. Whoever presses Enter picks the save, and a party member already locked to a different one cannot come along.
- Wipes: if the whole party dies, everyone regroups at the entrance 8 seconds later and the bosses that were in combat reset to full health. A wipe only costs an attempt when a boss was in combat. The final boss allows 10 attempts on Normal and 5 on Heroic per week.
- Lock timers: each raid has a time limit on the instance clock. The clock only runs while the instance is alive, and an empty instance stays alive for 10 minutes. Let a timer run out and that boss is lost for the week.
- Enrage and Berserk: long fights get worse. Halfway to its Berserk timer a boss and its adds enrage (x2 damage); when the timer runs out they go berserk (x3). Both reset with every wipe. The boss's title and the system chat always show its current state.
- Clear the floor first: a boss takes its strength from the monsters still alive on its floor at the first hit — x0.7 HP and damage with the floor cleared, up to x1.5 with everything still standing.
- Paid by participation: rewards and Raid Points go to everyone who hit or healed in the encounter, alive or dead. Kill the final boss without losing a single raid for the Full Clear bonus. Every drop inside is auto-looted.
- Rejoin and leave: while the run is going, any Epic Steward takes you back in. The command .exitepic leaves the instance, after a confirmation, and drops you in Giran.
| Difficulty | Monster HP | Monster damage | Rewards | Final boss attempts |
|---|---|---|---|---|
| Normal | x1 | x1 | x1 | 10 per week |
| Heroic | x1.5 | x1.3 | x2 | 5 per week |
The Epics
| Epic | Level | Entrance | Final boss |
|---|---|---|---|
| Tower of Insolence | 80 | Epic Steward, Giran | Baium |
| Pagan Altar | 88 | Altar Gatekeeper, inside Pagan Temple | Andreas Van Halter |
| Sanctum of Silence | 95 | Holy Grail, Monastery sanctuary | Master Anays |
Tower of Insolence — Baium
Level 80. The whole Tower, floor by floor, with its monsters where they always were, eight raid bosses on the way up and Baium waiting on top.
| Floor | Raid boss |
|---|---|
| 1 | Enmity Ghost Ramdal |
| 3 | Death Lord Hallate |
| 4 | Immortal Savior Mardil |
| 6 | Korim |
| 8 | Kernon |
| 11 | Fire of Wrath Shuriel · Longhorn Golkonda |
| 14 | Cherub Galaxia |
| Lair | Baium |
- Dimensional Vortex: one stands at the entrance and a new one opens on every floor whose raid falls. It takes you to any floor you have opened. Once the eight raids are resolved, every Vortex also offers Baium's Lair.
- Doors: the Tower doors open for anyone with a double click.
- Baium sleeps: asleep he takes no damage, returns every hit four times over and still fights back. Only a hit from behind with the Pipette Knife equipped wakes him. Awake, he punishes whoever woke him and calls five Archangels to his side.
- Whisper of the Tower: the quest for the Pipette Knife, from Maestro Reorin, next to the Steward. Bring him Maestro Reorin's Hammer (Solo Room), Maestro Reorin's Mold (Kamaloka), Infernium Varnish (Mines Invaders) and Reiria's Soul Orb (Dyno's Tycoon), on any difficulty. Then add the Infernium Scepters of Hallate, Kernon and Golkonda, which go to everyone present with the quest. He forges the knife: permanent and not tradeable. Waking Baium leaves you a Red Pipette Knife as a keepsake.
Pagan Altar — Andreas Van Halter
Level 88. The Altar Gatekeeper waits inside the temple, at the end of the chapel's south corridor, beside the east secret door of the altar: reaching him takes the marks and the chapel. Talk to him with your whole party beside you. Two Royal Captains, West and East, open the way to Andreas.
- The ritual: Andreas starts in a trance, untouchable, while four Ritual Sacrifices channel around him for 3 minutes. The clock only runs while someone stands near him.
- Break it: kill all four in time and he wakes at 80% health and weakened.
- Or face it: let the time run out and he wakes with Triol's blessing — stronger for the whole fight — and two Acolytes at his side.
- Awake, he calls two more Acolytes at 75%, 50% and 25% of his health. A wipe starts the ritual over.
Sanctum of Silence — Master Anays
Level 95, the end of the road. Touch the Holy Grail in the sanctuary of the Monastery with your party beside you. The instance is the top of the monastery: Splendor Disciple and Splendor Worshiper, each with their own escort, open the hall of the Grail where Master Anays waits.
- Guardians of the Grail: every 25 seconds a slow wisp chases a random player — never the tank — and explodes for half of their max HP if it catches them.
- Vow of Silence: at 70%, 40% and 10% she gives 3 seconds of warning, then 8 seconds of vow. Anyone who casts during the vow takes Judgment of Light, 35% of their max HP, and Anays heals.
- Her disciples return: at 50% a Disciple and a Worshiper come back, and while either one lives Anays is 25% stronger.
Level 95: Pagan Temple & Monastery of Silence
The level cap is 95. The fifteen levels past 80 open new ground — Pagan Temple from 81, the Monastery of Silence from 91 — and two new Epic Raids at the end of each. It is a long climb on purpose: reaching 95 should mean something.
The rules past 80
- Access, not power: past 80 your level opens zones; it does not make you hit harder or get hit less. Combat still counts you as level 80, the monsters of the new zones are level 80 inside, and the content you already play gives no penalty to a character above 80.
- HP, MP and CP still grow every level, on the retail curve.
- A long climb: every level past 80 is a project. Experience scrolls and VIP stack as usual, and subclasses can reach 95 too.
- Each wing checks your level: walk in under it and you are sent back to the entrance.
| Level | Where | Built for |
|---|---|---|
| 81 | Pagan Temple — Anteroom and corridors | Solo |
| 85 | Pagan Temple — Chapel | Party of 3 |
| 88 | Pagan Temple — Altar | Party of 5 |
| 91 | Monastery of Silence — Cloisters | Party of 3 |
| 93 | Monastery of Silence — Furnace halls | Party of 5 |
| 94 | Monastery of Silence — Upper galleries | Party of 5 |
| 95 | Monastery of Silence — Sanctuary | Entrance to the Sanctum of Silence |
Pagan Temple (81-90)
- Getting there: the Gatekeeper takes you to Pagan Temple, near Rune.
- The gate: Priest Eliyah starts Truth Beyond the Gate (level 81) and sends you to Priest Flauron for a Visitor's Mark, your first way in. Through the Gate Once More, with the Necromancer Hearts of the anteroom, earns the Pagan's Mark: your permanent pass.
- Keys: the Anteroom Key opens the corridors, the Chapel Key the chapel and the Key of Darkness the secret doors of the altar. Each one drops from specific monsters of the temple.
- Offerings: High Priest Innocentin (Seekers of the Holy Grail) takes the Pagan Totems the temple monsters carry: an offering of 150 every day and one of 1 000 every week. Each pays Meat of the Gods and experience that grows with your level — 20 minutes of farming for the daily, 2 hours for the weekly.
- Drops: Meat of the Gods, adena, Glittering Medals, molds and Enria, Asofe and Thons. The deeper the wing, the more it pays.
Monastery of Silence (91-95)
- Getting there: the Gatekeeper takes you to the Monastery of Silence. Six floors stacked in a spiral, one single path from the entrance to the hall of the Grail.
- Offerings: Priest Dominic gives Guardians of the Holy Grail from level 91, and Priest Gremory waits at the entrance. The monks drop Monk Scriptures, and Gremory takes the same offerings as Innocentin: 150 a day and 1 000 a week, for Meat of the Gods and experience.
- Drops: the same kind as the temple, and more of everything.
- Daily offerings reset at 06:00 and weekly ones on Wednesday at 06:00, server time.
The new currencies
- Meat of the Gods: drops in both zones and pays every offering and every weekly boss. It goes into the gear of the expansion: part of T4 and a large part of Legacy (T5).
- Sing of Glory: paid by the weekly bosses, Andreas Van Halter and Master Anays. It is the key to Legendary (T6).
Events
Three PvP events rotate around the clock and never stop. Add four tournament brackets a day, two PvP zones that never close and a weekly siege event, and there is no such thing as a dead hour on this server.
images/wiki/siege-event.mp4
Daily schedule (server time)
| Event | Starts at | Registration | Duration |
|---|---|---|---|
| Team vs Team | 00:00 · 03:00 · 06:00 · 09:00 · 12:00 · 15:00 · 18:00 · 21:00 | 5 min | 5 min |
| Capture the Flag | 01:00 · 04:00 · 07:00 · 10:00 · 13:00 · 16:00 · 19:00 · 22:00 | 5 min | 5 min |
| Deathmatch | 02:00 · 05:00 · 08:00 · 11:00 · 14:00 · 17:00 · 20:00 · 23:00 | 5 min | 5 min |
| Tournaments | 06:30 · 12:30 · 18:30 · 00:30 | 60 min window | 4 min rounds |
| Siege Event | 21:00 | 10 min | 15 min rounds |
Tournaments
- Four bracket sizes: 1v1, 3v3, 5v5 and 9v9.
- Level 76 to 80. Rounds last 4 minutes.
- Controlled conditions and no excuses: this is where you find out whether you actually play your class or just own good gear.
Siege Event — Phantoms vs Ghosts
- Runs daily at 21:00 with a 10 minute registration window.
- 5 to 50 players per team, level 76 to 80, organised into parties of 8.
- Two teams, 15 minute rounds, 20 second respawns. Doors are cloned so the real castle is untouched.
- Captains are assigned — one per six players, up to five — and the objective must be captured with a dedicated skill.
- Capturing the objective grants Hero status. The top 3 are rewarded.
Fixed PvP Zones
- Starter PvP Zone — Orc Village: Tier 1 gear only (Rare weapons, Void and Titanium sets, base epic jewels, normal tattoos and Basic accessories). Potions, elixirs and scrolls are free to use.
- Open PvP Zone — Gludin: any gear, no limits.
- Both zones: level 72+, always flagged, names hidden, no parties and no mercenaries. You revive inside the zone after 10 seconds; .exit takes you to Giran.
- Each zone runs its own 15-minute round. The top killer of the round is announced and takes the prize: Starter 10 Gold, 100 Silver, 1 500 Copper and 5 Event Medals; Open 25 Gold, 250 Silver, 3 000 Copper and 10 Event Medals.
Dungeons
| Dungeon | Players | Cooldown |
|---|---|---|
| Solo Room | 1 | 24 hours |
| Kamaloka | 3 | 24 hours |
| Mines Invaders | 7 | 3 days |
| Dyno's Tycoon | 9 | 1 week |
Each one runs on difficulty levels with a speedrun leaderboard. Clear them faster than the rest of the server and everyone will know.
Difficulty Tiers
You pick the tier before you enter. A higher tier only makes the monsters tougher — it never changes the stages or the route.
| Tier | Monster HP | Rewards | Cooldown |
|---|---|---|---|
| Normal | x1 | x1 | Base, as listed above |
| Hard | x1.5 | x1.5 | Roughly double the base |
| Nightmare | x2 | x3 | Roughly triple the base |
Dungeon Modes
On top of the tier, every run rolls a random mode the moment you walk in. It is announced on screen before the teleport and stays in the corner of your HUD for the whole run. You cannot choose it and you cannot re-roll it.
| Mode | Chance | What changes | Rewards |
|---|---|---|---|
| Standard | 50% | A plain run | x1 |
| Fury | 12.5% | +50% monster HP, +25% monster damage | x1.5 |
| Blessed | 12.5% | Heal 1% max HP per second | x1 |
| Bountiful | 12.5% | Nothing in the fight | x2 |
| Haste | 12.5% | 25% less time per stage | x1.5 |
Tiers and modes stack. A Nightmare Bountiful run pays six times what a Normal Standard one pays, and a Nightmare Fury run puts the monsters at three times their base HP while they hit 25% harder.
Leaving a dungeon
- Scrolls of Escape do not work inside. They used to drop you into an empty copy of the town with no way out, so the server now refuses them.
- The only early way out is the command .exitdungeon. A confirmation window opens; accept it and you are sent back to town.
- Leaving does not refund the cooldown, and if nobody is left standing behind you the run ends for the whole party.
- While your run is still going you can rejoin it: talk to the Dungeon Manager and a Rejoin button takes you straight back to the stage your party is on.
- You come back with the health, mana and CP you left with, so stepping out is not a way to heal. The stage timer never stops either — the time you spend outside is the real cost.
- If you die, only a teammate can bring you back. When the whole party is down the run is over and everyone is sent to town.
Also running
- Weddings: full ceremony with guests and a party bonus for the couple.
- Boss announcements: Grand Boss spawns and kills are broadcast server-wide. Get there first or read about it in chat.
- Game Master events: unscheduled specials — hide and seek, trivia, custom PvP challenges and seasonal one-offs.
Quests & Casino
Six custom quests live on three NPCs, and every one of them runs on the monsters you already hunt — open-world custom mobs, the orc frontier and the Dungeons. Two are games of chance, three are repeatable contracts, and one is a legend-maker.
images/wiki/quests-casino-polyne.jpg
The Ghost Casino — Polyne (Giran square)
- A Game of Luck: bring 50 Red Gems (any monster level 76+, all Dungeon monsters) and Polyne deals five cards face down. Flip them one by one. One pair pays a little, a full house pays well, four of a kind pays a fortune and five of a kind is the jackpot.
- Double or Nothing: recover 30 Cursed Casino Chips from the wild beasts, corrupted miners, raid escorts, Red Devils and Temple Guards. Then choose: cash out 2 Glittering Medals safe, or flip for 4... or zero.
Explorer's Contracts — Kukulkan (Giran)
| Contract | Task | Reward |
|---|---|---|
| Trophy Hunter | War trophies from the orc warbands (Varka · Ketra · Taik). Deliver in batches of 25 / 50 / 100. | 20 / 48 / 120 Event Medals — bigger batches pay a better rate |
| Abyssal Cartography | 20 Torn Map Fragments from any Dungeon monster. Keep an eye out for the Golden Compass (very rare). | 2 Gold + 100 GCP · with the Compass: 4 Gold + 10 Glittering |
The Necromancer's work — Mysterious Necromancer (the wilds)
| Quest | Task | Reward |
|---|---|---|
| Seal the Abyss | 60 Unstable Essences from the arcane creatures, then slay any of the five world raids carrying the Sealing Rod — the whole party seals at once. | 1 random Boss Summoning Scroll + 5,000,000 adena · repeatable |
| Race for Power | 300 Beads of Obedience from the Murmur horde, forge the Seal of Light, slay the Oracles' Vengeful Spirit and meet the Oracle that rises from its corpse. | A racial Power Stone (party buff skill, permanent — survives restarts and subclass changes) + 100,000,000 adena · once per character |
images/wiki/quests-race-for-power.jpg
Good to know
- All quest drops are party-shared — one random member with the quest active receives each drop.
- The contracts are repeatable forever; only Race for Power is once per character.
- Every reward pays in the server's real currencies — Event Medals, Glittering Medals, Gold and adena — so quest income plugs straight into the auction house, the casino and the medal exchange.
Prophet Alchemy
An entire crafting profession that belongs to one class. Prophets and Hierophants can attune to the Alchemist's Cauldron in Giran and brew elixirs and combat oils that no one else on the server can make — but everyone will want to buy.
images/wiki/alchemy-cauldron.jpg
How brewing works
- Each recipe takes reagents from the wild families (every family drops its own) plus a catalyst sold at the Cauldron for 25,000 adena.
- You choose the flame: Low is safe (100%, 1 unit), Medium gambles (60%, 2 units), High is all or nothing (25%, 4 units). Materials are consumed either way.
- Successful brews of your current rank raise your skill: Novice → Apprentice → Journeyman → Expert → Master. Old recipes turn gray — they still brew, but teach you nothing.
The formula market
Advanced recipes must be learned from Formulas — rare scrolls that drop from the world raid bosses. Formulas are fully tradeable: an archer who loots one holds an item only a Prophet can use. Auction it, ransom it, or gift it to your clan's healer. The Ghost Sovereign's Formula drops only from the Oracles' Vengeful Spirit, and only a Master can learn it.
| Brew | Rank | Effect | Formula source |
|---|---|---|---|
| Philosopher's Draught | Novice | +6 MP regen · 20 min | Known from the start |
| Tonic of Clarity | Novice | +4% casting speed · 15 min | Known from the start |
| Elixir of Ferocity | Apprentice | +5% damage vs monsters · 30 min | Known from the start |
| Elixir of the Colossus | Apprentice | +8% max HP · 30 min | Known from the start |
| Warpath Oil | Journeyman | +4% attack speed · 30 min | Gorath · Nyxara |
| Ironhide Oil | Journeyman | +5% P.Def · 30 min | Gorath · Varangka |
| Hellfire Oil | Expert | +4% P.Atk · 30 min | Varangka |
| Nightmare Oil | Expert | +6% M.Atk · 30 min | Nyxara |
| Ghost Sovereign's Elixir | Master | A second Chant of Victory that stacks with the real one — P.Atk, P.Def, M.Atk, M.Def, attack & casting speed, crit damage, accuracy and max HP · 1 hour | Oracles' Vengeful Spirit |
images/wiki/alchemy-master-announce.jpg
Good to know
- Every elixir, oil, reagent and formula is tradeable and auctionable — a dedicated Prophet is a business.
- All alchemy buffs use their own buff slots and stack with your normal buff bar. They are disabled in Olympiad.
- Your alchemy rank is tied to the character and survives restarts and subclass changes.
- Nightmare Oil and the Sovereign's Elixir need Infernium Ore, which only drops from raid escorts — the top brews require raiding, not just farming.
Ghostly Pass
A monthly battle pass with 50 levels and a special level 51, living inside the Community Board (Alt+B). Every hunt, dungeon, PvP and event you already play feeds it — and every level pays out in the server's real currencies.
images/wiki/ghostly-pass-board.jpg
The season
- A new season starts on the 1st of every month and runs for 28 days.
- Days 29-31 are a grace window: no more points, but everything you earned can still be claimed.
- On the 1st, everything resets — new season, new race.
Earning points
| Activity | Points |
|---|---|
| Easy / Medium monsters | 1 per kill |
| Hard / Elite monsters & raid escorts | 2 per kill |
| Extreme & Party Farm monsters | 5 per kill |
| Dungeon monsters | 1 per kill |
| Raid bosses | 10 / 15 / 20 / 25 by difficulty |
Kills are party-shared: every member in range earns the points. But there's a daily kill cap of 400 points — grinding alone will never finish the pass. The rest comes from the daily missions:
| Daily mission | Bonus |
|---|---|
| Complete a dungeon | +100 |
| Fight in the siege | +100 |
| 5 valid PvP kills | +75 |
| Join TvT / CTF / DM | +75 |
| Hunt 100 monsters | +50 |
| Loot 5,000,000 adena | +50 |
The math is deliberate: level 50 takes 15,000 points and the special level 51 takes 17,000 — kills alone cap out at 11,200 per season. The 51 belongs to those who show up every day.
Free & Premium tracks
Every level has two rewards. The Free row is open to everyone; the golden Premium row unlocks by using a Ghostly Pass Premium — and it unlocks retroactively: activate it at level 34 and every premium reward from level 1 is instantly claimable. Premium lasts the current season.
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Good to know
- Rewards pay in real currencies — adena, Event Medals, Glittering Medals, Gold, enchant crystals and top Life Stones. The premium 51 is the biggest single prize on the server.
- Claim anytime from the board with Claim All — unclaimed rewards survive until the season ends.
- Progress is per character and survives restarts. The daily missions reset at midnight.
PvP System
Your kill count is your rank, your name colour and your skill list. Nobody asks what gear you own — they read your name and decide whether to engage.
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Name & title colour by PvP count
Ten steps. Everyone can read your record before you open your mouth.
The title has its own ladder: light cyan from the start, pink at 5 000, grey at 6 500, red at 12 000 and dark grey at 25 000. VIP paints the name in its own colour only until 1 000 PvP: the PvP rank always wins over it. The gold VIP title stays.
PvP skill tiers
Sixteen skills you cannot buy, craft or farm. The only currency accepted is corpses. Every tier you pass stays with you. A few icons are still on their way; the names are final.
Combat systems
- Enchant on kill streak: every 15 consecutive kills, a random equipped weapon, armour or jewel gains an enchant, up to +25. Disconnect or relog and the streak resets to zero. The reward is for holding the field.
- Anti-farm: kills between clan or ally members, from the same IP or the same HWID, or against anyone 15+ levels below you, count for nothing. Hitting the same target repeatedly is on cooldown. Feeding is a waste of your evening.
- Killing spree: streaks are announced server-wide. So is every enchant above +18, and the current top PvP and top PK when they log in. Glory is public — so is the target on your back.
- PvP rewards by gear: reward chests are tiered against the equipment your victim was actually wearing. Killing a naked alt pays exactly what it deserves: nothing.
- Healer contribution: healers have a chance to receive PvP credit from kills made by their party. Support is never left behind.
- Safe zones: towns remain safe. Everywhere else is a negotiation.
Karma & PK drops
| Rule | Normal player | VIP |
|---|---|---|
| PK count before you start dropping | 10 | 20 |
| Maximum items dropped | 3 | 1 |
| Drop chance | 50% | 20% |
| Equipped weapon drop chance | 30% | 10% |
Augmented items are tradeable and can drop on karma. Being a PK has a price, and it is paid in gear.
Bounty system
- Put a price on someone's head in Adena, Gold or Donation Coins.
- Minimum bounty: 10 000 000 Adena, 50 Gold or 10 Donation Coins.
- A 5% tax is taken on every bounty placed.
- Large bounties are announced to the entire server.
- You cannot place a bounty from the same IP, clan or ally as the target, and there is a one hour cooldown per target.
Party Farm
Farming with a group is the most efficient way to progress at Ghost's. Organized parties gain access to higher-tier zones and instances unavailable to solo players, with proportionally better loot and experience.
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- Progressive Farm Zones: Multiple open-world zones tiered by equipment level. Each zone features stronger monsters with better drop tables, requiring better gear and party coordination to clear efficiently.
- The Party Farm zone: a private instanced zone for your group. Needs a party of 3 or more and costs 500 000 Adena to enter. HWID is checked, so nobody fills it with their own boxes.
- Party Dungeons: four instanced runs on their own cooldowns — Solo Room (1 player, 24 h), Kamaloka (up to 3, 24 h), Mines Invaders (up to 7, 3 days) and Dyno's Tycoon (up to 9, 1 week). Each ends with a Boss that drops Survivor Trophies and loot not found in the open world. Full detail in Events.
- Healer Contribution: Healers in a party have a small chance to receive PvP credit from kills made by allies — support classes are never left behind in progression.
- Loot Distribution: Loot drops are configurable within the party — round-robin, by rank, or leader-controlled. Auto-loot applies within your pickup radius.
- Recommended Composition: Tank · 2× DPS · Support (Sword Muse / Spectral Dancer) · Healer (Bishop / Elder). Balanced parties clear dungeons significantly faster with fewer deaths.
Community Board
The Community Board (Alt+B) is your central hub for server services. Everything from buffing to teleporting and accessing custom features is available here, saving you time and travel.
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- Buffer: Access all standard class buffs directly from the board. Support classes (Sword Muse, Spectral Dancer) provide enhanced buff levels unavailable through the NPC Buffer.
- Teleport: Instantly travel to major farming zones, towns, raid boss locations, and event arenas. Costs a small amount of Adena per jump.
- Shop: Purchase consumables, basic gear, and utility items with in-game currency. No Pay-to-Win items sold here.
- Raids Status: Check most important Raid Boss status and time.
- Item Search: Find any item u looking for with expanded info, monsters who drop it or spoil, locations, quantity and port if VIP is active.
- Rankings: Check the live PvP, PK, and playtime leaderboards from within the board at any time.
- Bounty Board: View all active player bounties, place a new bounty on a target, and claim bounty rewards — all from a single interface.
- Rebirth: reach the level and you can start over, keeping a permanent mastery skill that gets stronger each time. Five rebirths maximum. The first three need level 80 and send you back to level 40, for 1, 5 and 10 Ghostly Rebirth Essence. The fourth needs 90 and sends you back to 85, for 20 Essence and 1 000 Meat of the Gods. The fifth needs 95 and sends you back to 90, for 40 Essence and 2 000 Meat of the Gods. Fighters and mages get their own mastery line. The level cap is not the ceiling; it is the entry fee.
- Mail System: Yes mail in Interlude, you can send up to 5 items attached to ur mail, send anything u want
- Online Players: Find all players listed, you can click on them to check their basic info and some other relevant data, or just Shift+click on him
Auction House
This is a real auction house, not the fixed-price marketplace we used to run. You set a starting price, people bid against each other, and the market decides what your item is worth. If you want a quick sale, set a buyout and walk away.
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How bidding works
- Bids and buyout: list with a starting price, an optional buyout, or both. Each new bid must beat the previous one by at least 5%.
- Anti-snipe: bid in the last 5 minutes and the clock extends by another 5. Sniping at the buzzer does not work here — you will have to actually outbid someone.
- Durations: 12, 24, 48 or 72 hours. Unsold listings expire after 72 hours and return to you.
- Active bids: up to 15 at the same time, so nobody locks the whole market.
Limits and fees
| Rule | Regular | VIP |
|---|---|---|
| Listings per 24 hours | 10 | 20 |
| Minimum price — Adena | 500 000 | |
| Minimum price — Gold | 10 | |
| Minimum price — Donation Coins | 1 | |
| Commission | 10%, dropping to 5% above 50 000 000 Adena or 500 Gold | |
The lower commission on big sales is deliberate: high-value trades belong in the auction house where everyone can see them, not in a whisper.
The Jackpot
- Every commission the house charges goes into a pot instead of vanishing.
- One lucky seller takes that pot, with the chance weighted by the commission they have paid in.
- The more the market moves, the bigger the prize. Selling honestly is its own lottery ticket.
Devotion & Rewards
The vote system is gone, along with every .vote command. Begging players to click six server lists every twelve hours was never a reward system — it was a chore with a coin taped to it. What replaced it pays you for showing up and for bringing people who stay.
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Ghost Devotion — daily login streak
Claim once per day from the web panel. The longer the streak, the bigger the payout, up to a weekly ceiling.
| Consecutive day | Web Coins |
|---|---|
| Day 1 | 1 |
| Day 2 | 2 |
| Day 3 | 3 |
| Day 4 | 4 |
| Day 5 | 5 |
| Day 6 | 6 |
| Day 7 and onward | 7 |
- Requirements: your Discord must be linked and your main character set. Both take one minute and both exist to stop one person farming the reward with twenty accounts.
- Miss a day and the streak resets to 1. No grace period, no buying it back. Show up.
- Once you reach day 7 the reward stays at 7 coins per day for as long as you keep it alive.
Referrals
- Share your referral link from the panel. When someone registers through it, you are both tagged.
- When that player donates $10 or more, both of you receive 3 Web Coins. Not you at their expense — both sides.
- Referrals accumulate. There is no cap on how many people you bring.
- The reward is tied to a real donation on purpose: it pays for players who actually stay, not for registration spam.
Account link bonus
- A one-time bonus once you have both your email and your Discord linked to the account.
- Pays out in coins, items, or both, depending on what the staff has configured at the time.
Where the coins go
Two currencies, and neither of them buys power.
| Spend it on | Currency | Notes |
|---|---|---|
| Gachapon | Devote Coins | 100 per spin, 900 for ten. Prizes land in your Web Inventory. |
| Item Mall | Web or Devote Coins | Fixed-price catalogue. Cosmetics and convenience. |
| Sparks Exchange | Sparks | Every gachapon spin gives a Spark. Bad luck still buys something — trade Sparks for a guaranteed reward. |
| Transfer in game | Devote Coins | Send them to your character as an in-game item, straight from the panel. |
The Sparks system exists because a gachapon with nothing but random outcomes is a slot machine. Here every spin moves you towards something you chose yourself.
VIP System
Let us be straight about this, because a lot of servers are not: VIP is a rate boost, not a cosmetic. It doubles what you earn. What it does not do is sell you gear, skills or power you cannot farm — every item in the game stays obtainable by playing, and VIP itself drops from Grand Bosses and events, so it is not paywalled either.
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What VIP doubles
| Rate | Normal | VIP |
|---|---|---|
| Experience & SP | base | x2 |
| Adena | x1 | x2 |
| Drop | x1 | x2 |
| Spoil | x1 | x2 |
Everything else it gives you
- Half the karma risk: as a PK you start dropping at 20 kills instead of 10, drop at most 1 item instead of 3, with a 20% chance instead of 50% and 10% on your weapon instead of 30%.
- Double auction slots: 20 listings per day instead of 10.
- Teleport from the item search: find what you need and go straight to it.
- Privacy: your details stay hidden in the online board and on Shift+click.
- Exclusive monster and raid rewards from a dedicated VIP list.
How to get it
- VIP coins come in 1, 7 and 30 day durations.
- They drop from Grand Bosses and events, so you can earn VIP without spending a cent.
Skins & Cosmetics
Skins change how your gear looks and touch nothing else — not a single stat, not one point of enchant. You farmed the numbers; you should not have to look like everyone else who farmed them.
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What is in the game right now
- 79 armour skins, each one replacing the look of your hair and chest, and several also legs, gloves and boots.
- 177 weapon skins (18 of them shields), one set per weapon type — you cannot put a bow skin on a dagger.
| Weapon type | Skins available |
|---|---|
| Sword | 26 |
| Blunt | 25 |
| Two-handed sword | 20 |
| Dual sword | 19 |
| Dagger | 16 |
| Dual fist | 16 |
| Polearm | 16 |
| Bow | 16 |
| Two-handed blunt | 5 |
| Shield | 18 |
How it works
- Try before you commit: preview a skin on your character before applying it.
- How to obtain: events, limited-time drops from Elite Bosses and the donation shop. No skin gives any combat advantage, so none of it is pay-to-win.
- Trading: unused skins can be listed on the Auction House like any other item.
Commands & Access
Almost nothing on this server hides behind a command you have to memorise. The Community Board is the control panel — everything else is two keys.
Keys
| Input | What it opens |
|---|---|
| Alt + B | Community Board: buffer, teleports, shop, rankings, item search, bounty board, mail, online players, rebirth. |
| Shift + click | Inspect another player — gear, basic info and stats. VIP players can hide this. |
Chat commands
| Command | Effect |
|---|---|
| .cc | Clears your client cache. First thing to try when textures or NPCs misbehave. |
| .ins | Instance information — what you are inside and how long you have left. |
| .exit | Leaves the current instance or event. |
| .votetop · .votehop · .votenet · .votebrasil · .votetopco · .l2vote | Removed. Vote rewards are gone — see Devotion & Rewards for what replaced them. |
Where everything else lives
- Personal Menu: advanced stats, banking, refusal settings and rental item timers.
- Auction House, mail and repair: Community Board.
- Skins: applied from the skin interface — try before you commit.
- Mercenaries: hired from their NPC. They join your party and farm with you.
- Teleports and farm zones: Community Board, for a small Adena fee.
If something is not on this list, ask on Discord. We would rather answer you once than have you guess for a week.